Saturday, May 30, 2015

D&D 5e - Wizard Tradition - Beguiler

This is a conversion of the Beguiler class from D&D 3.5 edition's "Player's Handbook II". Instead of creating an entire base class, it seemed to have a lot of similarities already to the Wizard class. So, making it an Arcane Tradition felt like the easiest conversion for it.


New Wizard Tradition: Beguiler

Beguilers see lying and manipulation as tools. Just as a hammer can be used to build a house or crack a skull, deceit and the ability to control others can be used for good or ill. A lie whispered in the right ear can ruin lives, but a dishonest smile and honeyed words can open doors, turn foes into friends, and even end wars. Beguilers have reputations as rakes, thieves, spies, and puppet masters, but they can also be diplomats, peacemakers, or heroic leaders who give hope in desperate situations.

Beguiler Specialties
Beginning when you select this school at 2nd level, you gain proficiency with Light Armor and choose one skill from Deception, Intimidation, Persuasion, Sleight of Hand, and Stealth.

Social Butterfly
When you choose this school at 2nd level, you learn the friends cantrip. If you already know this cantrip, you learn a different wizard cantrip of your choice. The cantrip doesn't count against your number of cantrips known.
When you cast friends, you may affect any number of creatures instead of just one that isn't hostile toward you for the duration. When the spell ends, all creatures that were affected by the spell realizes that you used magic to influence their mood and they become hostile toward you.

Surprise Casting
Beginning at 6th level, you know how to cast your spells subtly and to exploit a foe's distraction. If you are hidden form a creature when you cast an illusion or enchantment spell on it, the creature gets disadvantage on any saving throws it makes against the spell this turn.

Subtle Spell
Beginning at 10th level, you can cast enchantment and illusion spells without any somatic or verbal components.

Hide in Shadows
Beginning at 14th level, you know of tricks to alter perception around you to better conceal yourself. You may take the Hide action even while being observed as long as you are within 10 feet of some sort of shadow. You cannot, however, hide in your own shadow.

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